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Orbit Jam

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Devlog

  • 1.0 and 1.1 Update - Orbit Jam Devlog
    February 08, 2022 by dafuce#Release
    So I finally called it 1.0 as if it was released but considering the intial stakes and expectations it turned out great :) As a friend of mine suggested I introduced the following changes: - You can a... Continue reading
  • Orbit Jam DevLog - beta 5
    January 30, 2022 by dafuce
    New changes: Added one death explosion animation for most enemies Added player hurt animation A tiny engine flame when moving upwards One new enemy shoots three bullets at once only appears after the... Continue reading
  • Orbit Jam DevLog - beta 4
    January 27, 2022 by dafuce
    4th update before release. It's really late at night but i managed to get a working leaderboard (doesn't show in-game, and every record holder is named after me atm) but looks pretty nice. Next update... Continue reading
  • Orbit Jam DevLog - beta 3
    January 25, 2022 by dafuce#Technical update
    Mostly technical update, Now FPS is set to 60, won't drop unless you play this in a potato Major improve in player movement: it has ACCELERATION. In Java it's not checking a box, and took me a while t... Continue reading
  • Orbit Jam DevLog - beta 2
    January 25, 2022 by dafuce#New Feature
    Today I made a boss fight fase, and it looks so cool :) His movement depends on its health and does shoot "homing" yellow bullets! I think the difficulty fits quite well. Some bugfixing and general tw... Continue reading
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